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Services · Android audio

Need help with your Android audio?

Android audio engineering support

We help teams and independent developers build, debug, and optimize real-time audio on Android—so you get stable low latency, fewer glitches, and DSP features that ship reliably across devices.

8+ years experience
Real-time audio / DSP
Native audio
C++/NDK • Oboe/AAudio
Collaboration
Clear, regular updates

Service options

How we can help

Choose an engagement type. Each can be short, focused, and shipped with a clear handoff.

Low-latency audio engine foundation (new build)

  • Oboe/AAudio stream setup + safe start/stop lifecycle
  • Real-time callback architecture (no locks/allocations)
  • Minimal test UI + logs/trace markers for validation

Glitch/crash/ANR debugging for audio apps

  • Reproduction plan + targeted logs
  • Perfetto/systrace + timing evidence
  • Fix + verification checklist + test build

DSP optimization (CPU/battery, NEON where relevant)

  • Hotspot profiling + per-block timing
  • Reduce CPU spikes at low latency
  • Vectorization/NEON where it pays off

Release support for NDK audio apps (Play Console / regressions)

  • Native crash triage (tombstones, symbols, stack traces)
  • Regression checks across devices/Android versions
  • PR + notes + reproducible build for rollout

Routing & Bluetooth reliability (focus, device changes, resume)

  • Audio focus + route change handling (BT/wired/speaker)
  • Consistent behavior on pause/resume and interruptions
  • Route-aware re-init strategy with guardrails

iOS → Android audio porting

  • Port audio engine concepts to C++/NDK + Oboe/AAudio
  • Match timing/latency “feel” and lifecycle behavior
  • Feature parity validation + Android-specific fixes

Not sure which option fits? Start with the symptoms below.

Common audio problems

Pick the symptom you’re seeing. The panel on the right shows the likely causes and diagnosis chain instantly.

Clicks & pops

Small glitches when starting/stopping, changing settings, or hitting certain notes.

Crackling / static

Harsh noise under load, especially on some devices or at low latency.

Stuttering & gaps

Audio drops out briefly, repeats, or “skips” during playback.

Slow / delayed response

Controls feel laggy; sound reacts late to taps, keys, or MIDI.

Likely causes: Timing & buffering CPU / DSP load Routing & focus

Out of sync / drift over time

Loops slowly desync; long sessions don’t stay locked.

Works on some phones, breaks on others

Same build, different behavior across devices or Android versions.

Effects feel heavy / CPU spikes

DSP features cause glitches, battery drain, or can’t run at low latency.

Switching between sources isn’t smooth

Plugging headphones, Bluetooth changes, calls/notifications, or app resume causes hiccups or changes.

No sound / no recording

Signal path goes silent, audio input isn’t captured, or meters stay flat even though the app is running.

Process

Process + deliverables

Bring the symptom. We reproduce it, prove the cause with traces, implement fixes, and ship testable builds.

Diagnose & reproduce

  • If needed: test build / targeted repro + devices
  • Symptom profile + log conditions

Measure & prove

  • Perfetto/systrace + structured logs
  • Timing markers + before/after comparison

Fix & validate

  • Stream/state/routing + DSP changes
  • Validated on the agreed device range

Ship & hand off

  • Patch/PR with clear notes
  • Test builds (A/B toggle optional)

Deliverables

Evidence + code + a build your team can test.

  • Diagnosis summary
  • Trace pack (Perfetto/systrace + logs)
  • Patch/PR (C++/NDK + Kotlin/Java if needed)
  • Test builds (APK/AAB/module)
  • Verification checklist

Short engagements welcome. Clear updates, reproducible results.

Client apps on Google Play

Selected client work

Shipped under iDance International Limited (client-owned listings).

KeyCanvas — physical keyboard companion app

Work delivered: UI updates + replacement audio engine for a physical keyboard accessory (Bluetooth HID) with a low-latency core.

Features

  • Connectivity: Wireless Bluetooth HID support for iDance keyboards
  • Tone generator: Tone engine with 100 tones
  • Styles: 200 styles (rhythms / backing tracks)
  • Effects: Performance-focused tone effects
  • Looper / Sequencer: Simple loop sequencer for short patterns

Tech: Android · C++ · Oboe/AAudio · Bluetooth HID · Java/Kotlin · Jetpack Compose

SuperRocker — physical drumkit companion app

Work delivered: Android implementation for an integrated companion app for a physical drumkit, using a low-latency Oboe audio engine + Bluetooth connectivity focused on responsive play. Conversion of an iOS app.

Features (Play Store)

  • 4 on-screen drum pads
  • 8 drum kits / 32 sounds
  • 21 backing tracks + 21 interactive backing tracks (tempo adjustable)
  • Effects: Reverb · Distortion · Flanger (adjustable)
  • Connectivity: iDance controller support (iROCKER STAGE)
  • Looper: Record rhythms and add layers

Tech: Android · C++ · Oboe/AAudio · Bluetooth · Java/Kotlin · Jetpack Compose

Note: Screenshots/branding belong to the client; links provided for reference.

FAQ

How do we start?

Email a short description of the issue and what outcome you want. We’ll discuss expectations, scope, and constraints, then decide the next step and make a plan.

What should I include in the first message?

Just the basics: what’s happening vs expected, target devices/Android versions, frequency, and any constraints (deadline, NDA, limited access, etc.).

Do I need a minimal repro or test build?

Not to start. We begin with triage and scope. If a reproduction build is needed, I’ll request it (along with logs/traces) as a next step.

Do you sign NDAs?

Yes—happy to work under a mutual NDA before reviewing builds or source.

Hourly or fixed price?

Investigation/triage is usually hourly; once scope is clear we can switch to fixed-price milestones.

Response time / start date?

I reply within two business days. Start dates depend on availability—flag urgent issues in the subject.

Contact

Let’s get started

Email projects@cc-rom.com with a short description of the issue and the outcome you want. We’ll discuss scope, expectations, and the best next step.

Helpful if you have (optional):

  • Devices / Android versions (even partial)
  • Steps to reproduce or when it usually shows up
  • Logs, traces, or a quick screen recording