- What it looks like: crackling, stutters, random glitches under load, unstable latency.
- How we confirm: underrun stats + callback timing + thread scheduling traces.
- Typical fixes: tune stream/buffer sizes, stabilize callback scheduling, reduce contention.
Need help with your Android audio?
Android audio engineering support
We help teams and independent developers build, debug, and optimize real-time audio on Android—so you get stable low latency, fewer glitches, and DSP features that ship reliably across devices.
Service options
How we can help
Choose an engagement type. Each can be short, focused, and shipped with a clear handoff.
Low-latency audio engine foundation (new build)
- Oboe/AAudio stream setup + safe start/stop lifecycle
- Real-time callback architecture (no locks/allocations)
- Minimal test UI + logs/trace markers for validation
Glitch/crash/ANR debugging for audio apps
- Reproduction plan + targeted logs
- Perfetto/systrace + timing evidence
- Fix + verification checklist + test build
DSP optimization (CPU/battery, NEON where relevant)
- Hotspot profiling + per-block timing
- Reduce CPU spikes at low latency
- Vectorization/NEON where it pays off
Release support for NDK audio apps (Play Console / regressions)
- Native crash triage (tombstones, symbols, stack traces)
- Regression checks across devices/Android versions
- PR + notes + reproducible build for rollout
Routing & Bluetooth reliability (focus, device changes, resume)
- Audio focus + route change handling (BT/wired/speaker)
- Consistent behavior on pause/resume and interruptions
- Route-aware re-init strategy with guardrails
iOS → Android audio porting
- Port audio engine concepts to C++/NDK + Oboe/AAudio
- Match timing/latency “feel” and lifecycle behavior
- Feature parity validation + Android-specific fixes
Not sure which option fits? Start with the symptoms below.
Common audio problems
Pick the symptom you’re seeing. The panel on the right shows the likely causes and diagnosis chain instantly.
Clicks & pops
Small glitches when starting/stopping, changing settings, or hitting certain notes.
Crackling / static
Harsh noise under load, especially on some devices or at low latency.
Stuttering & gaps
Audio drops out briefly, repeats, or “skips” during playback.
Slow / delayed response
Controls feel laggy; sound reacts late to taps, keys, or MIDI.
Out of sync / drift over time
Loops slowly desync; long sessions don’t stay locked.
Works on some phones, breaks on others
Same build, different behavior across devices or Android versions.
Effects feel heavy / CPU spikes
DSP features cause glitches, battery drain, or can’t run at low latency.
Switching between sources isn’t smooth
Plugging headphones, Bluetooth changes, calls/notifications, or app resume causes hiccups or changes.
No sound / no recording
Signal path goes silent, audio input isn’t captured, or meters stay flat even though the app is running.
Process
Process + deliverables
Bring the symptom. We reproduce it, prove the cause with traces, implement fixes, and ship testable builds.
Diagnose & reproduce
- If needed: test build / targeted repro + devices
- Symptom profile + log conditions
Measure & prove
- Perfetto/systrace + structured logs
- Timing markers + before/after comparison
Fix & validate
- Stream/state/routing + DSP changes
- Validated on the agreed device range
Ship & hand off
- Patch/PR with clear notes
- Test builds (A/B toggle optional)
Deliverables
Evidence + code + a build your team can test.
- Diagnosis summary
- Trace pack (Perfetto/systrace + logs)
- Patch/PR (C++/NDK + Kotlin/Java if needed)
- Test builds (APK/AAB/module)
- Verification checklist
Short engagements welcome. Clear updates, reproducible results.
Client apps on Google Play
Selected client work
Shipped under iDance International Limited (client-owned listings).
KeyCanvas — physical keyboard companion app
Work delivered: UI updates + replacement audio engine for a physical keyboard accessory (Bluetooth HID) with a low-latency core.
Features
- Connectivity: Wireless Bluetooth HID support for iDance keyboards
- Tone generator: Tone engine with 100 tones
- Styles: 200 styles (rhythms / backing tracks)
- Effects: Performance-focused tone effects
- Looper / Sequencer: Simple loop sequencer for short patterns
Tech: Android · C++ · Oboe/AAudio · Bluetooth HID · Java/Kotlin · Jetpack Compose
SuperRocker — physical drumkit companion app
Work delivered: Android implementation for an integrated companion app for a physical drumkit, using a low-latency Oboe audio engine + Bluetooth connectivity focused on responsive play. Conversion of an iOS app.
Features (Play Store)
- 4 on-screen drum pads
- 8 drum kits / 32 sounds
- 21 backing tracks + 21 interactive backing tracks (tempo adjustable)
- Effects: Reverb · Distortion · Flanger (adjustable)
- Connectivity: iDance controller support (iROCKER STAGE)
- Looper: Record rhythms and add layers
Tech: Android · C++ · Oboe/AAudio · Bluetooth · Java/Kotlin · Jetpack Compose
Note: Screenshots/branding belong to the client; links provided for reference.
FAQ
How do we start?
Email a short description of the issue and what outcome you want. We’ll discuss expectations, scope, and constraints, then decide the next step and make a plan.
What should I include in the first message?
Just the basics: what’s happening vs expected, target devices/Android versions, frequency, and any constraints (deadline, NDA, limited access, etc.).
Do I need a minimal repro or test build?
Not to start. We begin with triage and scope. If a reproduction build is needed, I’ll request it (along with logs/traces) as a next step.
Do you sign NDAs?
Yes—happy to work under a mutual NDA before reviewing builds or source.
Hourly or fixed price?
Investigation/triage is usually hourly; once scope is clear we can switch to fixed-price milestones.
Response time / start date?
I reply within two business days. Start dates depend on availability—flag urgent issues in the subject.
Contact
Let’s get started
Email projects@cc-rom.com with a short description of the issue and the outcome you want. We’ll discuss scope, expectations, and the best next step.
Helpful if you have (optional):
- Devices / Android versions (even partial)
- Steps to reproduce or when it usually shows up
- Logs, traces, or a quick screen recording